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HeadBall
1.0
A game
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#include <SFML/Graphics.hpp>
#include <box2d/box2d.h>
#include <string>
#include <memory>
#include "StateMachine.hpp"
#include "InputManager.hpp"
#include "AssetManager.hpp"
#include "TimeManager.hpp"
Go to the source code of this file.
Classes | |
struct | HeadBall::GameData |
Struct where the necessaey game data used by all the states is stored. More... | |
struct | HeadBall::ScoreTimeData |
Struct where the game time and player score is stored. More... | |
class | HeadBall::Game |
Class where game loop is processed. More... | |
Namespaces | |
HeadBall | |
Custom namespace used throughout the project. | |
Typedefs | |
typedef std::shared_ptr< GameData > | HeadBall::GameDataRef |
The Shared Pointer of GameData Struct. More... | |
typedef std::shared_ptr< ScoreTimeData > | HeadBall::ScoreTimeRef |
The Shared Pointer of ScoreTimeData struct. More... | |
typedef std::shared_ptr< b2World > | HeadBall::WorldRef |
The Shared Pointer that points to the Box2D world. More... | |