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HeadBall
1.0
A game
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#include <SFML/Graphics.hpp>#include <box2d/box2d.h>#include <string>#include <memory>#include "StateMachine.hpp"#include "InputManager.hpp"#include "AssetManager.hpp"#include "TimeManager.hpp"

Go to the source code of this file.
Classes | |
| struct | HeadBall::GameData |
| Struct where the necessaey game data used by all the states is stored. More... | |
| struct | HeadBall::ScoreTimeData |
| Struct where the game time and player score is stored. More... | |
| class | HeadBall::Game |
| Class where game loop is processed. More... | |
Namespaces | |
| HeadBall | |
| Custom namespace used throughout the project. | |
Typedefs | |
| typedef std::shared_ptr< GameData > | HeadBall::GameDataRef |
| The Shared Pointer of GameData Struct. More... | |
| typedef std::shared_ptr< ScoreTimeData > | HeadBall::ScoreTimeRef |
| The Shared Pointer of ScoreTimeData struct. More... | |
| typedef std::shared_ptr< b2World > | HeadBall::WorldRef |
| The Shared Pointer that points to the Box2D world. More... | |