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HeadBall
1.0
A game
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Struct where the necessaey game data used by all the states is stored. More...
#include <Game.hpp>
Public Attributes | |
sf::RenderWindow | window |
StateMachine | machine |
InputManager | input |
AssetManager | assets |
Struct where the necessaey game data used by all the states is stored.
AssetManager HeadBall::GameData::assets |
InputManager HeadBall::GameData::input |
StateMachine HeadBall::GameData::machine |
sf::RenderWindow HeadBall::GameData::window |