![]()  | 
  
    HeadBall
    1.0
    
   A game 
   | 
 


Go to the source code of this file.
Classes | |
| class | HeadBall::StateMachine | 
| The class that manages the states in the project.  More... | |
Namespaces | |
| HeadBall | |
| Custom namespace used throughout the project.  | |
Typedefs | |
| typedef std::unique_ptr< State > | HeadBall::StateRef | 
| The Unique Pointer for storing the States.  More... | |